Void Salvage review
4
At first I was impressed, the visuals are amazing, the sound and music are on point, really nice and immersive experience.
And the gameplay is good too, but as I was playing I couldn't help but noticing a few things.
It's a bit confusing on the first run, no indication, tutorial or anything, but it's ok, it's a prototype. The fights are not interactive, which is a bit anticlimactic, it's mostly just rolling a dice. You can't dodge (just evade as a skill) and I felt it would be super fun to get involved, at least WASD to dodge, or "click/touch to follow" so the ship can dodge when attacked.
The beacon is weird, it presents you with like 6 options/upgrades, but as soon as you choose a repair, the event closes. But if you upgrade other stuff before repairing you can keep calling it again. It's a bit confusing, why not just open the menu and do anything the player wants until they're done and they close the event themselves instead of automatically being closed after repair?
It also felt a bit too grindy and too repetitive, we're presented with a pretty big tech tree, and each leaf has like between 1 and 10 upgrades each, and basically every time you finish a round (until your ship gets destroyed) it gives you enough credits to spend in 1 or 2 levels of those upgrades (at least at first). What I mean is that the sessions are too long to get just 2 upgrade levels.
Still, despite all this, I think you have a solid base for an awesome game, it looks amazing, sounds amazing, the warp animations are super nice, the enemies, everything super polished. Amazing job so far!































