Siegeturtle
v1.0.3
v1.0.3 - Purplesand & Home Upgrades

v1.0.3 is released!

Purplesand & Home Upgrades Improvements!

Offline progress for a game like that has always been difficult to design. I initially tried estimating SP and gold and EXP gains, but in a complex game where many factors (potions, speed, distance, resetting) apply, it was hard to truly simulate actual progress offline. On one hand there were people who played with a majority offline playstyle, and they felt the bonuses from playing offline were always inferior to leaving the game on all the time.

So an exclusive offline progress was added. That's where the Home and Dreamsand then came in. But to allow active players to also benefit from it, idling in the home island simulates getting 'offline progress' while online.

It's a bit difficult to kind of please both parties, but nonetheless it was something I still wanted to try so I added purplesand. However adding stat upgrades to the Home Island seemed to have possibly created a new balance issue. While I think the butterflies companion might be something that can then supplement this, maybe it can help more.

Thus, I decided to allow purplesand to also be used on Dreamsand stats - which makes it possible for active players to easily get dreamsand stats if they so wish. It is a little bit powerful so purplesand costs are raised.

I will continue to monitor this scenario and see how it goes!

I have also made other fixes, full changelog below:

Changelog:

  • Purplesand can now purchase Dream Island Stat Upgrades

    Objective darkness requirement increased to sync with boss summon cost: 100 -> 200

    Fix locked equip tooltips not disappearing when slot is unlocked

    Fix shortcut keys triggering when typing in auto-summoning UI

    Fix developer message overflowing in credits

-YYZ